You're supporting people because you enjoy what they do. As far as I know it's a "team" of two people, meaning that they're limited by their numbers.Īnd finally, since it's never getting old, you're not "paying" anyone on Patreon, or atleast that is not the way you should think of the transaction being made. They have different projects, they obviously care about all of them (based on the overal appreciation of their audience), but they can't make everything at once. It's not a question of "games getting in the way of each other", it's a question of having only two hands and 24 hours in a day. Some of these people might not care about KoD. But that kind of stuff does not happen just by wishing it.Ĭlick to expand.That's like saying "I don't care if she has to eat, and sleep, and take her kids to school, and dodge her mother's phone calls". KoD does not follow that same logic, and if you tried to play the game more than once and to make different choices in new playthroughs, you can't not realize that the differences are truly present.Įveryone would love more frequent updates, including Hreinn themselves. Aside from the multiple endings, the game goes in the same direction. Noxian Nights was blessed by having a unique route with different choices based on a single variable. Just try and imagine the amount of art and code that is required for each "act" of the game, not even talking about the writing that must take into account the shifts of personnality of every character involved. That's a lot of content to produce, and it takes a lot more time to make a game with different paths than a straight-forward visual novel flick. Click to expand.Besides, do you even grasp what you're talking about here? How many routes are there in the game? Judging by the amount of feasts alone, there has to be four - atleast.
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